Play Snake in the browser
The Nokia classic: eat, grow, don't hit the wall. Keyboard or touch, three speeds, best score kept locally.
Tools used in this guide
The job
Classic snake on a 20×20 board: steer the snake to the food; each meal adds a segment; touching a wall or your own body ends the run. Three speeds — casual, classic, and fast — traded off against reaction time.
Controls and scoring
Arrow keys or WASD on a keyboard, swipe on touch screens, or the on-screen buttons. Direction presses between moves are queued (up to 2) so a quick left-then-up doesn't get dropped; reversing straight into yourself is refused. Score counts meals; the best score saves to localStorage on this device.
- Early game: sweep open rows; the food spawns anywhere free.
- Late game: the tail becomes the hazard — plan turns two moves ahead.
- Pause with the button; the run resumes exactly where it stopped.
Where it stops
It is the standard ruleset — no wrap-around edges, no multiplayer, no global leaderboard. The canvas is fixed-size; on small screens use the touch controls rather than the arrow buttons.