Height map to normal map
Convert a grayscale height map into a tangent-space normal map for 3D work — strength and tiling options.
How to use
- Choose a height-map image.
- Set strength and wrap.
- Download the normal map PNG.
What it supports
Sobel-gradient height→normal conversion, OpenGL convention (+Y up, +X right). Strength scales the slope; wrap makes edges seamless for tiling textures. Output is PNG at the input's size, up to 40 million pixels. Not a displacement or bump map — those need different semantics.