Vector calculator
Add, subtract, dot and cross two 2D/3D vectors, with magnitudes, angle, and projection.
How to use
- Choose 2D or 3D.
- Fill every component of both vectors.
- Read sum, difference, dot, cross, magnitudes, and angle.
What it supports
Cross product is 3D only; 2D shows it as not applicable. Angle, projection, and unit vectors require nonzero vectors — a zero vector returns —. Values are real numbers, not unit-tagged physics quantities.